View direction and counts update while paused or disabled. Track configured values separately from actual travel, frame timing, and the last saved scene. Download a local JSON report of your settings, live counters, timing, and orb positions.
- Stars spawned
- Stars passed
- 0
- Galaxies spawned
- 0
- Galaxies passed
- 0
- Comets summoned
- 0
- Comets passed
- 0
- Current field distance
- 0 px
- View mode
- Triton
- View direction
- Centre
- View yaw
- 0°
- View pitch
- 0°
- Field of view
- —
- Travel direction
- —
- Travel speed
- —
- Configured density
- —
- Configured speed
- —
- Actual travel direction
- —
- Actual travel speed
- —
- Stars in view
- 0
- Total stars in world
- 0
- Requested regular stars
- 0
- Allocated regular stars
- 0
- Regular stars in view
- 0
- Density allocation budget reached
- No
- Star brightness
- 100%
- Twinkle strength
- 100%
- Twinkle speed
- 100%
- Travel trail length
- 100%
- Camera zoom
- 100%
- Stardust density
- 100%
- Stardust opacity
- 100%
- Default orb release distance
- 0 px
- World entities
- 0
- Released comet stars
- 0
- Visible orbs
- 0
- Influencing orbs
- 0
- Total orbs
- 0
- Attached orbs
- 0
- Released orbs
- 0
- Galaxies in view
- 0
- Nebulae in view
- 0
- Total nebula objects
- 0
- Celestial objects in view
- 0
- Total celestial objects
- 0
- Stardust clouds in view
- 0
- Stardust clouds
- 0
- Stardust particles
- 0
- Simulation frames
- 0
- Frame rate
- —
- Average frame interval
- —
- Simulation time
- 0.0 s
- Field state
- Running
- Scene checkpoint
- —
- Checkpoint restored
- —
- Last saved simulation time
- —
- Direction mementos
- 0
- Total memento time
- 0.0 s
- Rewind journey remaining
- 0.0 s
- Current memento remaining
- 0.0 s
Requested stars describe your density; allocated stars are the retained surrounding field, and stars in view are the visible subset. The allocation flag shows when rendering uses its resource budget while preserving your saved values. These session counters describe this browser's scene.